Monday, January 11, 2010

Never Unplaying's Game of the Year 2009


First of all, I am sorry that I haven’t updated Never Unplaying during the last few months. I’ve been half dead with school and a hectic holiday (and post holiday) season. However, I must continue and I will with the Game of the Year of 2009.

Like every year, I spend a lot of time on what I’ve played throughout the 365 days and declare what I believe deserve the award. 2009 was a tough year because even though a game will have the award, I didn’t have an awe inspiring experience this year. Yes Uncharted 2 was action packed. Yes Scribblenauts was very inventive with a chock full of content. Yes New Super Mario Bros. Wii was nice and traditional. Call me greedy, but there wasn’t much that hooked me.

One of the biggest issues this year were games that didn’t get it all right. Before I start praising, I’d like to focus on a few games I liked this year but contained one too many issues for me to love them.

Final Fantasy Crystal Chronicles: The Crystal Bearers


This was my most anticipated game for some time. Crystal Bearers was one of the first Wii games ever announced - four or so years in the making. A single player Final Fantasy experience with a cocky main character and built for the Nintendo audience. So why was this ten hours long and has the most broken final boss out there?


Halo 3: ODST


Halo 3: ODST is not a bad game whatsoever. I love the campaign and Halo needed a sweet co-op mode ala Gears of War's Horde Mode, which Firefight fit the bill nicely. On top of that, they added all the Halo 3 multiplayer content, DLC maps and all. I’m impressed with the overall package and while it is still a ton of fun, Bungie’s commitment to totally ignore the game post-launch is unforgivable. No Firefight additions such as new maps and enemies (Elites added for fun?) make this sweet package a little sour.


The Legend of Zelda: Spirit Tracks


Even though Nintendo has a tendency to make innovative hardware, they tend to keep their big games pretty traditional. Zelda: Twilight Princess: Same as Ocarina of Time. Super Mario Galaxy: Same as Mario 64 control-wise. New Mario Bros. Wii/DS: Same as the old Mario Bros. Why then, does Nintendo have to totally mess around with the Nintendo DS Zeldas, like Spirit Tracks? If it was controlled normally with some neat little touch moments, fine, but the touch-exclusive controls can get really frustrating. I’ve never died in a Zelda game as much as this one and it was all control related deaths. The concept of a train is cool and blowing the whistle nonstop was fun, but it’s too much sometimes and it’s a sad replacement to a real Hyrule Field. Makes you wonder why Nintendo doesn’t leave it to Capcom for handheld Zeldas again since they have had a beautiful track record on them with the Oracles and Minish Cap.



Now it’s all award time with the Games of the Year, starting with the runner up:

Batman: Arkham Asylum


You know I almost didn’t play this game. I thought it was one of those “only good if you’re a fan” type of game, and I haven’t been in the Batman loop since my mini fandom of Adam West when I was very young. In the end however, Arkham is really a fantastic experience. The presentation is second to none paired with some awesome (and fan familiar) voice acting with some with mind blowing visuals, cutscenes, and animation thrown in for fun. Mix that with a Metroid Prime-style exploration and gadget based gameplay, we get the best licensed game since Goldeneye. The game does have a few flaws with a few dud boss fights and very simple fighting mechanic, but those issues are so few and far between hardly becomes a deal breaker.


And now....


Game of the Year - Rune Factory Frontier



Yeah, surprising as it is, there was not a game that I put so much time into this year as Rune Factory Frontier, and I’m still not even close of finishing it. There are just so much to you can do in this game because it stays constantly busy with multitasking projects, so it not hard to blow over a hundred hours into it. That’s why whenever you see Nintendo’s report of the Wii’s top ten games with the most gameplay hours, you see Rune Factory still on it. Rune Factory is the best role playing game on the Wii hands down and it is the recommendation for any fan of the genre.

A New Town

Rune Factory Frontier is the sequel of Rune Factory: A Fantasy Harvest Moon on the Nintendo DS. The main character Raguna (which you can rename if you want) is searching for one of the main characters from the first game, a girl named Mist. You end up finding her in the small town of Trampoli, and with an abandoned house and field, you start off a new life without thinking of the old one from the first game thanks to that wonderful Japanese cliché of amnesia, a cliché that should die in a fire miserably.

Trampoli has a nice little cast of characters when you move in, but this cast expands with new residents, including more characters from the first Rune Factory. Thirteen characters of Trampoli’s populace are young girls and those little ladies in town can potentially want your heart. Whether it’s that thickheaded sweetheart Mist, the perky bathhouse owner Melody, the big-boned Eunice (who you can have lose weight with the right encouragement), or the mysterious Iris who lives on the floating Whale Island above town, each girl has her own likes and dislikes and it’s up to you to uncover them and exploit them to make the girls warm and fuzzy inside. Eventually, you can woo her to the point when you can propose to her, marry her and have a kid. None of this is quick however and if you mess up, it can take another in-game month in order for you to get another chance.


One half farming

You Still Farm…

The farming hasn’t changed much from the Harvest Moons, but balancing what to do with your limited energy is crucial for having a successful farm in addition to exploring in dungeons. This energy, called Rune Points (RP), are spent every time you use a tool or weapon, and once it’s depleted, further use of those items will drain health until you pass out. A defeat will send you to the nurse’s office with a cold, ½ your daily RP and half your day wasted, so think wisely before pushing your character to the edge. This is one of the more frustrating elements because it doesn’t take much to deplete RP so you’re stuck retreating the dungeon or interrupting your farming for the day. Players who hate slow beginnings will have their patience tested, but will be rewarded when you’re stronger and able to do much more in a single day.


One half dungeon crawler

…But With a Twist

The role playing fantasy portion is what separates Rune Factory from the farming-exclusive Harvest Moons. The RPG portion is mainly a dungeon crawler, a simple action element that revolves fighting in a simple dungeon with a boss on the bottom floor. On its own, it is no innovative RPG, but knowing you can only go so far before you need to rest in bed to restore RP makes these simple dungeons time consuming. In addition to tending the farm and getting a life, beating all the dungeons can take about a year, which is four month-long seasons. Like in real life, days tend to come and go, but the year seems to take a long time and once you realize how many hours you invested, you feel rewarded with a powerful character, a potential wife and a happy town.
What’s a farm without livestock, but Rune Factory isn’t just chickens and sheep. Everything is given a fantastical makeover with funky looking cows, unicorn ing horses that jingle when you ride them and little two-legged sheep. They are actually not only the livestock; they are the monsters you fight in the dungeons. To get these critters in your barn, you do not attack them, but instead pet them enough before they kill you. Captured livestock can either harvestable qualities such as a Wooly’s wool and Buffamoo’s milk, or you can use them for chores like cleaning the field, watering crops and harvesting. Sadly, only one monster can do each different chore, but with some feeding and petting, they will try harder and will perform a better job for you while you save needless energy from doing the chores.

The Ultimate Chore

Rune Factory’s farming element also contains a fantasy element. Throughout Trampoli are little floating sprites called Runeys. Runeys are useful for things like unlocking treasure-filled doors and changing weather or fish production, but they also hold the potential of your crops. These little guys can spell doom or bloom because if they die out, your farm can take forever to raise simple crops. On the other hand, if you take the time (like you had a lot of it anyway), you can balance the number of Runeys and have them flourish so that your crops will sprout in very little time. This is the easily the worst part of the game because while it has an incredible benefit if you do it, Runeys continuously eat each other which skews the balance of the Runeys each day. This takes a lot of care to maintain and forgetting this chore will have you spending weeks only focusing on rebalancing them again.

Looking as Good as it Plays

Rune Factory’s production values were given some care by their developers. The game look great with detailed characters and a glorious looking town that sports a completely new look each season. However, it doesn’t hide its bland looking dungeons without any imagination to it whatsoever. The same can be said with its audio with voice acting that really deepens the character’s likeliness and music that may be good on the ears but delivers nothing memorable. Luckily, the town’s theme song changes with each season, so when you think the spring theme is starting to get stale, summer arrives with a fresh new sound.

If you have played any previous Harvest Moons, Rune Factory will feel very familiar in your hands. Like most long lasting Wii games, the motion control is very subtle, so subtle that it can be shut off. It’s not recommended to keep the motion controls on since it doesn’t perform anything that the big old A button cannot do. The game also supports the Classic Controller method, but since the Wii Remote and Nunchuk method doesn’t do much in motion, the difference is primarily user preference.


And one half girls. It's a three half kind of game

In Conclusion to An Endless Game

Rune Factory is all about performing multiple tasks all at the same time and watching the satisfying benefits bloom. Aside for the Runey breeding, all these tasks are rewarding while maintaining enjoyment. It may feel time consuming, but its investment only drives you further to complete a certain task such as beating a dungeon or getting that girl’s heart. With Frontier, I believe making a Wii version was what this series needed. Simulation games such as Harvest Moon, the Sims and Animal Crossing are addicting and are a great change of pace from the shooting, strong language and blood that usually tops the sales charts today. The trick to Rune Factory is that it is a change in pace from that change in pace. It was great to play when nothing else was worthy of coming out and that’s why it is my Game of the Year of 2009.


Honorable Mentions of 2009. These games are 2009’s other great recommendations (By release):

Sonic’s Ultimate Genesis Collection (360/PS3)
Fire Emblem: Shadow Dragon (DS)
Halo Wars (360)
Grand Theft Auto: Chinatown Wars (DS)
Pokemon Platinum (DS)
Marvel Vs Capcom 2 (PSN/XBLA)
Professor Layton and the Diabolical Box (DS)
Metroid Prime Trilogy (Wii)
Katamari Forever (PS3)
Muramasa: The Demon Blade (Wii)
Mario & Luigi: Bowser’s Inside Story (DS)
Scribblenauts (DS)
Dead Space Extraction (Wii)
Magnacarta 2 (360)
Uncharted 2: Among Thieves (PS3)
Borderlands (360/PS3/PC)
Dragon Age: Origins (PC/360/PS3)
New Super Mario Bros Wii (Wii)
Left 4 Dead 2 (360/PC)

2009 Predictions revisited

This was a weird year, that's for sure. On the gaming side of things, I was not impressed and I'm actually upset on the trends that's happening lately. Can't be undone too easily though. 2009 was basically the prequel of 2010 where everything that was coming out in 2009 got delayed and everything that was announced was announced for 2010. Here's to a better year and here's the predictions I made last year with my comments on how they came out.

1) Top selling game of 2009? Wii Play. Expect Wii Sports Resort up there too. Highest rated game of 2009? Killzone 2? Resident Evil 5? The Conduit? Call of Duty Modern Warfare 2? Probably not, it’ll be something smaller. That goes double to my personal Game of the Year 2009.

Top selling was Modern Warfare 2. Top rated was Uncharted 2. Personal GOTY was something smaller however.

2) I keep thinking the PS3 will do better and the Wii to do worse, and time after time I’m wrong. So I’ll predict it again. The Wii will still sell the most but not as much as the stellar 2008 sales (Two million in one month?! Really?). The PS3 didn’t fare so well this year but I predict it’ll sell better than it did in 2008. The 360 will remain in the middle and keep a similar trend like it has before. 2008 it went Wii, DS, 360, PSP, PS3. However in 2009, it’ll go Wii, DS, 360, PS3, PSP.

Wii slowed down midway through the year, but picked up during the holidays. PS3 did much better the last half of the year with a price drop and a total rebranding (though if I hate the new logo). 360 is starting to slow down thanks to the PS3 pickup. DS did better than all of them though.

3) I put PSP in last for a reason. Expect that downward trend continuing.

Definitely a bad downward trend has been hitting this system and it’s getting worse fast.

4) Sony will probably discontinue the 80GB and 160 GB models for some other models again. But expect a decent price drop too.

The slim PS3 showed that.

5) In America, DSi won’t be as popular as it is in Japan. If Nintendo continues the Lite model, expect that to sell more. It’s not as casual friendly and hardcore gamers either a) Already has a Lite or b) hate the fact it has no GBA slot or c) hate it because it does not enough DSi content to factor a purchase.

DSi is actually a very popular system, but the Lite isn’t giving up quickly. These two models are showing their might very well and can cater to a varied audience. I do have to say that the DSi’s exclusive features have not been shown off well yet, but that’s normal with Nintendo handhelds. One dead year followed by a massive software blowout.

6) Lots of popular studios have gone down lately. Factor-5 (Star Wars GCN games, Lair), Black Box (Need for Speed) and Free Radical (Ex-Rare employees, Timesplitters, Haze) have all closed doors. Expect more studios to shut down in this fashion.

Pandemic and Ensemble Studios kept that trend going. Midway’s gone also, but that’s more of a good riddance.

7) The PSP is selling decently, but not much is coming out for the platform. Other than the bigger games like Dissidia: Final Fantasy and Madden 2010, don’t expect much from it.

They got GTA Chinatown Wars, but it failed compared to the DS version. Assassin’s Creed was kinda popular, but wasn’t high in review marks.

8) I just read the latest Nintendo Power and saw Ubisoft’s new TMNT article and got a little excited, but I predict the game will not be the best it could have been. Regardless that it’s developed by Game Arts (Grandia, Super Smash Bros Brawl) and former members of Team Ninja (Dead or Alive, Ninja Gaiden).

TMNT Smash Up was subpar, but young fans will like it. TMNT was such an ambitious project for fans, and it’s sad to see it become that.

9) Microsoft is pretty mysterious for 2009, not much was announced for them outside Halo 3: ODST and Halo Wars. Expect the poorest first party lineup from Microsoft since the 360’s launch. Like Nintendo was in 2008. Makes you wonder if Alan Wake will be focused on and actually released.

Add Forza 3 and yea, that was it. Microsoft’s been very hush hush lately. Alan Wake’s coming out soon, which is a nice change of pace. They focused on Modern Warfare’s success on that platform for the holidays instead of actually doing something.

10) Nintendo needs to prove themselves this year. Their top selling games are older games like Wii Play, New Super Mario Bros and Nintendogs. New stuff needs to come out to refresh gamers, both casual and hardcore. A new Zelda will finally be announced (not released) this year and will probably be the sole hardcore game while a sole casual hit (Wii Sports Resort most likely) will sell like crazy. Sin and Punishment 2 will probably do decent but will only sell to fans on the first. Casual-wise, expect more DS “Tools” like Personal Trainer: Cooking mixed with a new Brain game. Even with a Zelda announcement, don’t expect much from them once more.

They didn’t do much this year, but has planned themselves to a full Q4 2010 with Galaxy 2, Metroid Other M and Zelda (if that releases like they said). Fans are getting irritated, but they aren’t spending their money on great games like Muramasa, Dead Space and Resident Evil: Darkside Chronicles, so it’s their loss really. New Mario Bros. Wii was fun, popular and led Nintendo's slim lineup for the season.

11) Let’s focus on Square-Enix. Final Fantasy XIII won’t come out in 2009 in America but will in Japan at the end of the year. Dragon Quest IX will be released in both territories in 2009 and Dragon Quest X won’t touch 2009 in either territory. Outside Star Ocean 4, don’t expect a ton this year from Square-Enix.

Final Fantasy XIII was predicted perfectly, DQ9 was half right and DQ10 was right. Star Ocean 4, Dissidia and buying Eidos up was their big things this year.

12) EA has redeemed themselves to core gamers. Before, EA were nothing but sports and licensed games and their quality has been degrading year after year. However in 2008, we’ve seen hit after hit from them. Great new IP’s like Dead Space and Mirror’s Edge launched. Their established franchises like Burnout Paradise and Battlefield: Bad Company were impressive. EA Sports has done wonders with Madden NFL 2009, FIFA Soccer 2009, Tiger Woods 2009 All-Play and NHL 2009. EA has even been pushing Wii efforts like Boom Blox and Facebreaker KO Party. You would think they could do no wrong, but they have been tanking thanks to lack of earnings versus the spending to make these awesome games. They had to cut 10% of their workforce and close studios like Black Box. So what’s their 2009 lineup? A lot less. EA Sports will be the same as always, but not much in games like Dead Space will come out. Heck, other than Harry Potter, Lord of the Rings Conquest, Skate 2 and the 2010 Sports lineup, EA doesn’t have much of a lineup.

They did have a lot less for releases, but Dragon Age Origins, Dead Space Extraction and Left 4 Dead 2 were fun new titles. 2010 will be better though with Mass Effect 2, Dead Space 2 and more.

13) …Which sounds like it’ll happen to Sega and its Wii projects. Sega has scored publishing rights to the Conduit and Mad World while publishing The House of the Dead Overkill. These three Wii games are some of the most hardcore efforts to the Wii’s lineup. Sadly without a killer marketing strategy set up, these three games will not do well on shelves. Best case scenario would be 300,000 copies sold each. Though Sega’s fourth Wii game, Sonic and the Black Knight, will probably sell more then those three. On Sega’s 360/PS3 front: Sonic’s Ultimate Genesis Collection will do great while Alien: Colonial Marines will do mediocre, and not much else. No other Sonic game will be released on any platform this year.

Conduit did 300,000 and the other two Wii games did less. And I was right that their marketing sucked so Sega got what they deserved. Sonic was absent this year after Black Knight, which isn’t a bad thing.

14) Now my E3 prediction. It’s back to normal and I expect Nintendo will win it this year. In 2006, Nintendo adapted to the killer show and made an excellent showing for the Wii’s debut. The next two years were the reformatted E3, and Nintendo reformatted as well. Frankly, both sucked. Now with E3 back to normal, Nintendo should too. Though I doubt most they announce won’t hit this year. Sony has done pretty well with E3 but I see the least amount of content from them. Microsoft has dominated the last E3 but expect a lamer show from them this year.

Nintendo did better than the failure that was E3 2008, but it wasn’t as good as Sony’s or Microsoft’s. I can’t be impressed because everything that was announced isn’t here. Sony and Microsoft’s new “controllers” were the big announcements on the hardware side of things, yet they’ve been ignored since, like everything that was announced there.

15) Lastly, my bold prediction. If Microsoft wants to continue their positive trend for their scarce 2009, they need something big. It’s a big third party exclusive. Or one that Microsoft will take over as publisher.

Natal was that big thing, but that was it. Even a lack of a hype train for it afterwards. They didn’t do a damn thing after E3. Halo ODST and Forza are great and all, but the spotlight was on Sony this year.